

For other uses, see Pokémon Diamond and Pearl (disambiguation).
Pokémon Diamond and Pearl
North American box art for Pokémon Diamond
Developer(s) Game Freak
Publisher(s) Nintendo, The Pokémon Company
Designer(s) Satoshi Tajiri (executive producer)
Junichi Masuda (director)
Series Pokémon series
Platform(s) Nintendo DS
Release date(s) JP September 28, 2006
NA April 22, 2007
AUS June 21, 2007
EU July 27, 2007
Genre(s) Console role-playing game
Mode(s) Single-player, multiplayer, online multiplayer
Rating(s) CERO: A
ESRB: E
OFLC: PG
PEGI: 3+
Media 512-megabit Nintendo DS Game Card
Pokémon Diamond (ポケットモンスター ダイヤモンド, Poketto Monsutā Daiyamondo?, Pocket Monsters Diamond) and Pokémon Pearl (ポケットモンスター パール, Poketto Monsutā Pāru?, Pocket Monsters Pearl) are role-playing games (RPGs) developed by Game Freak and published by Nintendo for the Nintendo DS. With the spin-off Pokémon Platinum, the games are the fifth installment and fourth generation of the Pokémon series of RPGs. First released in Japan in 2006, the games were later released to North America, Australia, and Europe in 2007.
Like previous Pokémon games, Diamond and Pearl chronicle the adventures of a young Pokémon trainer as he/she trains and battles Pokémon while also thwarting the schemes of a criminal organization. The games add many new features, such as Internet play over the Nintendo Wi-Fi Connection and changes to battle mechanics, while including older game concepts such as Pokémon Contests. The games are independent of each other but feature largely the same plot and, while both can be played separately, it is necessary to trade between them in order to complete the games' Pokédexes.
The games received generally favorable reviews. Most critics praised the addition of Wi-Fi features and felt that the gameplay, though it had not received much updating from previous games, was still engaging. Reviewers were divided on the graphics, however; and the audio was criticized as being primitive. The games enjoyed more commercial success than their Game Boy Advance predecessors: with around 15 million units sold worldwide, Diamond and Pearl have sold around 1 million more units than Ruby and Sapphire and almost 3 million more units than FireRed and LeafGreen.
Contents [hide]
1 Gameplay
1.1 New features
1.2 Connectivity to other devices
2 Setting and plot
3 Development and release
4 Soundtrack
5 Reception
6 Related games
6.1 Pokémon Platinum
6.2 My Pokémon Ranch
7 Footnotes
8 Notes
9 References
10 External links
10.1 Reviews of the games from mainstream media
[edit] Gameplay
Main article: Gameplay of Pokémon
The bottom screen of the Nintendo DS holds the Pokétch, a multi-functional device with features related to time tracking and player status.Pokémon Diamond and Pearl are role-playing games with adventure elements. The basic mechanics of the games are largely the same as their predecessors'.[1] As with all Pokémon games for hand-held consoles, gameplay is in third-person overhead perspective,[2] and consists of three basic screens: a field map, in which the player navigates the main character; a battle screen; and the menu, in which the player configures his party, items, or gameplay settings. The player begins the game with one Pokémon, and can capture more using Poké Balls. The player can also use his or her Pokémon to battle other Pokémon. When the player encounters a wild Pokémon or is challenged by a trainer to a battle, the screen switches to a turn-based battle screen where the Pokémon fight.[2] During battle, the player may fight, use an item, switch the active Pokémon, or flee (the last not an option in battles against trainers). All Pokémon have hit points (HP); when a Pokémon's HP is reduced to zero, it faints and cannot battle unless revived with a Pokémon skill or item. If the player's Pokémon defeats the opposing Pokémon (causes it to faint), it receives experience points. After accumulating enough experience points, it may level up; most Pokémon evolve into a new species of Pokémon when they reach a certain level.
Apart from battling, capturing Pokémon is the most essential element of Pokémon gameplay.[2] Although other trainers' Pokémon cannot be captured, the player may use a Poké Ball on a wild Pokémon during battle. A successful capture adds the Pokémon to the player's active party or stores it if the player already has the maximum of six Pokémon. Factors in the success rate of capture include the HP of the target Pokémon and the strength of the Poké Ball used; the lower the target's HP and the stronger the Poké Ball, the higher the success rate of capture is.
[edit] New features
See also: List of Pokémon
As with all generations of Pokémon games, Diamond and Pearl introduce new species of Pokémon.[2][1] Unlike Ruby and Sapphire, which did not include some Pokémon from previous generations, all 493 Pokémon are available in Diamond and Pearl, though the last three can only be obtained through an event or through trading with Pokémon Platinum. First introduced in Pokémon Gold and Silver, Diamond and Pearl feature sensitivity to the time of day and day of the week, which is reflected in a number of facets, such as the lighting of the overworld, the locations of non-player characters, and the availability of certain species of Pokémon. Increased from three times of day in Gold and Silver, there are five time periods in Diamond and Pearl: morning, day, afternoon, evening, and night.[3][fn 1] Diamond and Pearl introduced several changes to battle mechanics. In previous generations, Pokémon moves were classified as "physical" or "special" based on their type; for example, all Fire-type moves were special and all Ground-type moves were physical. In Diamond and Pearl, however, moves are categorized into three groups.[4] Attacks that make physical contact with the opponent are "physical", attacks that do not make physical contact are "special", and moves that do not deal damage directly are classified as "status".[5]
Some of the games' new features capitalize on the Nintendo DS's features. The Pokétch, a wristwatch-like device, uses the DS's bottom screen and hosts applications including a clock, a calculator, a map, a counter, and a drawing pad.[6][7] These applications are obtained throughout the game.[1] Beneath Sinnoh's surface is the Underground, a large area used for wireless multiplayer gaming;[8][fn 2] in it, players can create and decorate secret bases (first featured in Pokémon Ruby and Sapphire) and participate in minigames. Diamond and Pearl also employ support for the Nintendo Wi-Fi Connection, allowing players to communicate through voice chat, trade, and battle online.[9] The main system for trade is the Global Trade Station, which allows players to trade with people around the world. Players can search for any Pokémon which they have seen in the game and offer their own; if another player is offering the requested Pokémon and is looking for the offered Pokémon, the trade occurs immediately.[10][11] (The trade does not have to be instant; an offer can be left for other players to browse and complete, even while the player is offline.)[12] Certain species of Pokémon traded internationally will have a Pokédex entry in the language of the game it originated from.[13]
Diamond and Pearl's Pokémon Contests (events in which the player's Pokémon compete in a show to win ribbons) consist of three stages, two more than the Contests of the Game Boy Advance games.[14] In the Visual Competition stage, players use the Nintendo DS's touchscreen to place accessories on their Pokémon to boost a particular trait, such as "Cool" or "Cute", and earn points.[15] In the Dance Competition stage, the player must tap buttons on the touchscreen in rhythm with the music. The final stage, Acting Competition, is similar to Pokémon Contests of the Game Boy Advance games; Pokémon use their moves to appeal to the judges and crowd. Like Pokéblocks in the third-generation games, baked goods called Poffins can be made from berries and fed to Pokémon in order to boost a particular trait and therefore the likelihood of success in a relevant Contest.[16]
[edit] Connectivity to other devices
In addition to compatibility with each other, Diamond and Pearl offer compatibility with the Game Boy Advance Pokémon RPGs, Pokémon Ranger, and Pokémon Battle Revolution. After earning the National Pokédex in Diamond and Pearl, the player can transfer Pokémon from the Game Boy Advance games to Diamond and Pearl by inserting a Game Boy Advance cartridge into the Game Boy Advance cartridge slot of the Nintendo DS while Diamond or Pearl is in the DS slot. After six Pokémon are uploaded from the cartridge, they are sent to the Pal Park, an area where the player can capture the transferred Pokémon.[17] Pokémon uploads are restricted to six every twenty-four hours per Game Boy Advance cartridge, and the player must capture the uploaded Pokémon before performing another transfer. Pokémon transferred to Diamond and Pearl this way cannot be sent back to a Game Boy Advance cartridge. Also, Pal Park cannot be accessed when playing Diamond or Pearl on a Nintendo DSi, since the DSi is not backward-compatible with Game Boy Advance cartridges.[18] After completing a special mission in Pokémon Ranger, the player will be able to send a Manaphy egg or Riolu from Ranger to Diamond or Pearl.[19] Finally, players can wirelessly upload Pokémon from Diamond and Pearl to the Wii games Pokémon Battle Revolution and My Pokémon Ranch.[20]
[edit] Setting and plot
The Sinnoh region (left) is based on the Japanese island Hokkaidō.[21]
Diamond and Pearl are set in the fictional region of Sinnoh, an island based on the Japanese island Hokkaidō. Sinnoh is unconnected to any other region in the Pokémon universe and is characterized by large, snow-covered mountains (Mt. Coronet, part of a mountain range, divides Sinnoh in half).[22] Unlike other regions, Sinnoh has a "northern" feel to it: it is the only region with snow-covered routes.[21] Sinnoh is also characterized by its waterways; it has three main lakes (Verity, Acuity, and Valor) that form a triangle. Unlike the Hoenn region, however, which is mostly water routes, only 30 percent of Sinnoh's landscape comprises waterways.[21] Underneath Sinnoh's surface is the Sinnoh Underground, a large maze of caves and tunnels.
The games chronicle the adventures of a new Pokémon trainer who strives to become the Pokémon League Champion by collecting and training Pokémon. Like most games in the series, Diamond and Pearl feature eight Pokémon gyms led by Gym Leaders, professional trainers whose expertise lies in a particular Pokémon type. Gym Leaders serve as bosses and reward skilled trainers with Gym badges, key to the advancement of the plot. As in Ruby and Sapphire, the protagonist must also thwart the schemes of a crime syndicate (here Team Galactic) who plan to use Pokémon to restructure the region into a utopia.
Like all other Pokémon RPGs, Diamond and Pearl begin in the protagonist's hometown. After viewing a television report about a media-conducted search for a Red Gyarados spotted at a far-away lake (Johto's Lake of Rage),[23] the protagonist and his/her best friend travel together to check the local lake for a Pokémon like it. They spot Professor Rowan, a Pokémon evolution researcher, and his assistant, the playable character not selected in the game: Lucas (boy) or Dawn (girl). After a short discussion the professor and his assistant leave the lake, leaving a briefcase behind. When they are attacked by wild Starly, the protagonist and his/her rival examine the case. The player is then given a choice among the three Pokémon found in the briefcase (Chimchar, Turtwig, or Piplup) with which to battle the Starly. After defeating the Starly, Lucas or Dawn retrieves and returns the briefcase to the professor. Noticing that a bond has been forged between the young protagonist and his/her chosen Pokémon, Rowan offers it to him/her, asking that he/she embark on a journey and fill his/her Pokédex.
The protagonist encounters the main antagonist, Team Galactic, early in the game, when he/she must save Professor Rowan from its thugs; however, its motives are unclear until later. The protagonist encounters the Team twice (when it takes over a wind farm and when it sets up a base in Eterna City) before it takes over Sinnoh's three lakes in an attempt to capture the Mirage Pokémon (Uxie, Azelf, and Mesprit). Shortly after the player earns the seventh Gym badge, Team Galactic captures the Mirage Pokémon and imprisons them in Team Galactic headquarters, where its members extract crystals from the Pokémon to create the Red Chain, an object that can control the legendary Pokémon Dialga (in Diamond) or Palkia (in Pearl). After releasing the trio, the protagonist is able to access the cave atop Mt. Coronet, where the leader of Team Galactic awakens Dialga or Palkia. The legendary Pokémon's powers begin to overwhelm Sinnoh, causing the newly free Uxie, Azelf, and Mesprit to attempt to stop it. The player then battles Dialga/Palkia; after defeating or capturing the Pokémon, Sinnoh returns to normal.
[edit] Development and release
Director Junichi Masuda (right) and designer Shigeru Ohmori (left) at the North American release party in New York CityWith the announcements of Pokémon Dash's release and the release date of the Nintendo DS, the development of Pokémon Diamond and Pearl was announced at a Nintendo Press conference in the fourth calendar quarter of 2004.[24] Junichi Masuda at Game Freak developed the titles, saying it would "become a new type of game that offers a number of new forms of play" and that he was determined to create "the ultimate [Pokémon] version".[25][26] Though Diamond and Pearl were expected to be released in Japan by 2005, Nintendo revealed that the developers were still working on aspects of the gameplay and that the games would not be released until 2006.[27] The company said that Diamond and Pearl would be able to communicate with Pokémon games for the Game Boy Advance, allowing players to transfer their Pokémon to the new games. Nintendo also announced that the games would make full use of the Wi-Fi capabilities of the DS, allowing 16 players to communicate wirelessly at one time.[28] Further information concerning the games was not released until mid 2006, when Nintendo President Satoru Iwata mentioned that connectivity with Pokémon Battle Revolution was also still in development;[29] new features such as the Pokétch and time sensitivity were also mentioned.[30][31]
According to Pokémon co-creator Tsunekazu Ishihara, the games were designed with the DS's unique features in mind, such as the Wi-Fi capabilities and slot for Game Boy Advance cartridges.[32] The command buttons in the battle screen are large and color-coded; according to Masuda, this feature would facilitate gameplay for players unable to read.[33] Also, the touchscreen interface was designed to encourage players to use their fingers rather than the stylus to manipulate the screen.[34] Though most of the graphics in Diamond and Pearl are 2D, some of the background elements are 3D.[35][36][37] The decision to retain 2D graphics in Diamond and Pearl drew criticism; in response, Tsunekazu Ishihara said that "we wanted to maintain the original idea of Pokémon being a game that you played on this big map" and explained that physically, the games were in three dimensions but was designed to "maintain the original feel of the game". Responding to criticism over the use of Friend Codes in the games, Ishihara explained that it was a security measure taken to ensure that players would not be able to chat with strangers over the Wi-Fi connection.[38] Nintendo released a statement detailing glitches found in Japanese releases of Diamond and Pearl. The glitches caused players to be stuck in an in-game wall or lose saved data. Nintendo has released patches to certain retailers in Japan to fix these glitches.[39][40]
The games were released in Japan on September 28, 2006. To commemorate the release, Nintendo sold a limited-edition DS Lite in Japanese Pokémon Center stores and through the Pokémon fan club by mail. The consoles featured the games' mascots Dialga and Palkia painted in silver and gold respectively on a metallic black finish.[41] On December 20, 2006, Nintendo of America announced that the North American release of the games was slated for April 22, 2007, and that those who pre-ordered their copies of the games would receive special DS styluses branded with some of the new Pokémon.[42] Shortly before the games' North American release, The Pokémon Company presented a limited demo of the games for Nintendo's booth at the Game Developer's Conference.[43] To celebrate the games' North American release, Nintendo held a release party at the Nintendo World Store in New York City's Rockefeller Plaza.[44] Nintendo of Europe announced a release date of July 27, 2007, for the European Union,[45] and Nintendo Australia announced a June 21 release date.[46] A launch event was held in GAME stores at Hamleys to celebrate the European release of the games. The event, held on July 26, 2007, offered a chance to purchase the games one day before their official release date and featured an appearance by band McFly.[47] To celebrate the Australian release of the games, Nintendo launched the nationwide Nintendo DS Connection Tour 07; each stop in the tour featured events such as Pokémon Trading Card Game competitions and Pokémon trivia games.[48]
The success of the games revived the popularity of the Pokémon brand.[49] George Harrison, then Nintendo of America's vice president of marketing, noted that the games were attracting "players of all ages"—from younger children to "grown men and women" and older players who "played the original Pokémon games".[49] As a result, Pokémon USA opened a temporary boutique in the Times Square Toys "R" Us that sold exclusively Pokémon licensed merchandise including Jakks Pacific-created action figures, plush toys, backpacks, and clothing.[50] Ronald Boire, president of Toys "R" Us, stated that the store planned to open temporary boutiques in all 585 of its domestic locations.[51] Other Pokémon merchandise includes a BattleDome Playset and a talking Pokédex.[52] Additionally, Pokémon USA partnered with Burger King in 2008 to launch a promotional campaign in which Burger King included exclusive Pokémon trading cards and accessories with Kids Meals. The promotion lasted from July 7 to August 3 in the United States and continued through the fall internationally.[53]
[edit] Soundtrack
Nintendo DS Pokémon Diamond & Pearl Super Music Collection is a two-disc soundtrack featuring music scored by Hitomi Sato and Junichi Masuda under the supervision of Go Ichinose, with a few other fanfares composed by Morikazu Aoki.[54] The album, released in Japan on December 22, 2006, peaked at #253 on Japan's Oricon charts and charted for one week.[55]
[show]Disc 1
Disc One
# Japanese title English translation/transliteration Length
1 オープニングデモ Opening Demo 2:05
2 オープニング Opening 1:12
3 とくべつばんぐみ「あかいギャラドスをおえ!」 Special Program "Follow the Red Gyarados!" 0:20
4 フタバタウン(昼) Futaba Town (Day) 1:21
5 ライバル Rival 0:36
6 201ばんどうろ(昼) Route 201 (Day) 0:36
7 みずうみ Lake 1:13
8 湖でハプニング! Happening at the Lake! 0:19
9 戦闘!野生ポケモン Battle! Wild Pokémon 1:16
10 野生ポケモンに勝利! Wild Pokémon Defeated! 0:17
11 ヒカリ Hikari 0:53
12 どうぐゲット Get Furniture 0:04
13 マサゴタウン(昼) Masago Town (Day) 1:00
14 けんきゅうじょ Retrieving the Item 1:12
15 連れて行く Bring Along 0:28
16 ポケモンセンター(昼) Pokémon Center (Day) 0:47
17 回復 Recovery 0:05
18 視線!たんぱんこぞう Look! Boy with Shorts 0:20
19 視線!ミニスカート Look! Mini-skirt 0:25
20 戦闘!トレーナー Battle! Trainer 1:42
21 トレーナーに勝利! Trainer Defeated! 0:22
22 コトブキシティ(昼) Kotobuki City (Day) 0:51
23 たいせつなどうぐゲット Get Important Furniture 0:05
24 フレンドリィショップ Friendly Shop 0:52
25 203ばんどうろ(昼) Route 203 (Day) 1:31
26 戦闘!ライバル Battle! Rival 1:11
27 クロガネゲート Kurogane Gate 1:26
28 わざマシンゲット Get Important Item 0:05
29 クロガネシティ(昼) Kurogane City (Day) 0:48
30 クロガネたんこう Kurogane Coal Mine 1:36
31 ジム Gym 1:04
32 戦闘!ジムリーダー Battle! Gym Leader 1:37
33 ジムリーダーに勝利! Gym Leader Defeated! 0:49
34 バッジゲット Get Badge 0:07
35 視線!ふたごちゃん Look! Twins! 0:17
36 レベルアップ Upgrade 0:04
37 ソノオタウン(昼) Sonō Town (Day) 1:18
38 きのみゲット Get Berry 0:04
39 205ばんどうろ(昼) Route 205 (Day) 0:54
40 ギンガ団登場! Enter Team Ginga 0:25
41 戦闘!キンガ団 Battle! Team Ginga 1:17
42 ハクタイのもり Hakutai Forest 1:22
43 一緒に行こう! Let's Go Together! 0:05
44 ハクタイシティ(昼) Hakutai City (Day) 1:41
45 ギンガハクタイビル The Hakutai Ginka Building 0:38
46 戦闘!キンガ団幹部 Battle! Team Ginka Leader 1:15
47 キンガ団に勝利! Defeated Team Ginka! 0:19
48 進化 Evolution 0:31
49 進化おめでとう Congratulations on the Evolution 0:06
50 じてんしゃ Bicycle 1:17
51 視線!サイクリング Look! Cyclist 0:31
52 206ばんどうろ(昼) Route 206 (Day) 0:48
53 ヨスガシティ(昼) Yosuga City (Day) 1:08
54 209ばんどうろ(昼) Route 209 (Day) 1:22
55 視線!やまおとこ Look! Mountain Man 0:18
56 ズイタウン(昼) Zui Town (Day) 0:57
57 ポケッチアプリゲット Get Poketch Application 0:04
58 210ばんどうろ Route 210 1:17
59 トバリシティ(昼) Tobari City (Day) 1:27
60 リッシこのほとり(昼) Risshi Area (Day) 1:30
61 ミオシティ(昼) Mio City (Day) 1:20
62 216ばんどうろ(昼) Route 216(Day) 1:50
63 キッサキシティ(昼) Kissaki City (Day) 1:55
64 ギンガ団アジト Team Ginga Base 1:00
65 戦闘!キンガ団ボス Battle! Team Ginga Boss 2:15
66 アジトの最奥!! Innermost Hideout!! 0:32
67 テンガンざん Mt. Tengan 1:30
68 やりのはしら Spear Peak 0:49
69 伝説ポケモン出現! The Legendary Pokémon Appears! 0:38
70 天変地異!! The World Is Turned Upside-Down! 0:38
71 戦闘!ディアルガ・パルキア Battle! Palkia/Dialga 2:40
72 ナギサシティ(昼) Nagisa City (Noon) 1:28
73 チャンピオンロード Champion Road 0:36
74 視線!エリートトレーナー Look! Elite Trainer 0:27
75 ポケモンリーグ(昼) Pokémon League 1:22
76 ファイトエリア(昼) Fight Area (Day) 1:07
77 225ばんどうろ(昼) Route 225 (Day) 1:21
78 228ばんどうろ(昼) Route 228 (Day) 0:54
[show]Disc 2
Disc Two
# Japanese title English translation/transliteration Length
1 フタバタウン(夜) Futaba Town (Night) 1:21
2 201ばんどうろ(夜) Route 201 (Night) 0:36
3 ポケモンセンター(夜) Pokémon Center (Night) 1:29
4 Wi-Fi通信 Wi-Fi Communication 0:20
5 マサゴタウン(夜) Masago Town (Night) 1:03
6 コウキ Kouki 0:53
7 コトブキシティ Kouki City 0:52
8 テレビきょく Television Station 1:04
9 GTS 0:48
10 なみのり Surf 1:28
11 ミオシティ(夜) Mio City (Night) 1:29
12 わざ忘れ Forget a Skill 0:05
13 203ばんどうろ(夜) Route 203 (Night) 1:38
14 視線!からておう Look! Karate King 0:17
15 クロガネシティ(夜) Kurogane City (Night) 0:49
16 205ばんどうろ(夜) Route 205 (Night) 0:54
17 視線!ふなのり Look! Sailor 0:40
18 ハクタイシティ(夜) Hakutai City (Night) 1:41
19 ちかつうろ Underground Passage 1:24
20 ちかでハタをとった! Capture the Flag Underground! 0:56
21 視線!アロマなおねえさん Look! Aroma Lady! 0:20
22 ソノオタウン(夜) Sonō Town (Night) 1:17
23 もりのようかん Forest Hotel 1:48
24 ズイタウン(夜) Zui Town (Night) 1:00
25 だいしつげん Great Marsh 0:59
26 206ばんどうろ(夜) Route 206 (Night) 0:48
27 視線!ポケモンコレクター Look! Pokémon Collector 0:28
28 トバリシティ(夜) Tobari City (Night) 1:36
29 ゲームコーナー Game Corner 1:24
30 スロット当たり Slot Success 0:19
31 スロット大当たり Jackpot! 0:17
32 視線!ギャンブラー Look! 0:29
33 209ばんどうろ(夜) Route 209 (Night) 1:21
34 キッサキシティ(夜) Kissaki City (Night) 1:56
35 216ばんどうろ(夜) Route 216 (Night) 1:52
36 みずうみのくうどう Lake Cave 1:10
37 戦闘!ユクシー・エムリット・アグノム Battle! Agunomu, Emuritto, and Yukushi 1:56
38 210ばんどうろ(夜) Route 210 (Night) 1:19
39 ポケトレで発見! Found Something with Poketore! 0:24
40 ナギサシティ(夜) Nagisa City (Night) 1:32
41 視線!げいじゅつか Look! Artist 0:38
42 ふれあいひろば Event Plaza 1:00
43 アクセサリーゲット Get Accessory 0:04
44 ヨスガシティ(夜) Yosuga City (Night) 1:13
45 コンテスト会場 Contest Arena 0:34
46 ポフィン Poffin 0:36
47 スーパーコンテンスト! Super Contest! 0:54
48 コンテスト!ドレスアップ Contest! Dress Up 1:02
49 ダンス かんたん Simple Dance 1:23
50 ダンス むずかしい Difficult Dance 1:22
51 コンテスト!結果発表 Contest Results 0:20
52 コンテスト優勝! Winning the Contest! 0:20
53 228ばんどうろ(夜) Route 228 (Night) 0:53
54 リッシこのほとり(夜) Risshi Area (Night) 1:30
55 ファイトエリア(夜) Fight Area (Night) 1:07
56 バトルタワー Battle Tower 1:05
57 225ばんどうろ(夜) Route 225 (Night) 1:23
58 ハードマウンテン Hard Mountain 1:16
59 戦闘!伝説のポケモン Battle! Legendary Pokémon 1:07
60 ふしぎなおくりもの Mystery Gift 0:20
61 ポケモンリーグ(夜) Pokémon League (Night) 1:22
62 決戦!ポケモンリーグ Decisive Battle! Pokémon League 1:22
63 四天王登場! Enter the Elite Four! 0:23
64 戦闘!四天王 Battle! Elite Four 1:38
65 四天王に勝利! Elite Four Defeated! 0:19
66 チャンピオン シロナ Champion Shirona 0:44
67 戦闘!チャンピオン Battle! Champion 1:31
68 チャンピオンに勝利! Champion Defeated! 0:40
69 栄光の部屋 Hall of Fame 1:14
70 殿堂入りおめでとう! Congratulations on Your Induction! 0:47
71 エンディング Ending 4:37
From Wikipedia, the free encyclopedia
[edit] Reception
Pokémon Diamond and Pearl
North American box art for Pokémon Diamond
Developer(s) Game Freak
Publisher(s) Nintendo, The Pokémon Company
Designer(s) Satoshi Tajiri (executive producer)
Junichi Masuda (director)
Series Pokémon series
Platform(s) Nintendo DS
Release date(s) JP September 28, 2006
NA April 22, 2007
AUS June 21, 2007
EU July 27, 2007
Genre(s) Console role-playing game
Mode(s) Single-player, multiplayer, online multiplayer
Rating(s) CERO: A
ESRB: E
OFLC: PG
PEGI: 3+
Media 512-megabit Nintendo DS Game Card
Pokémon Diamond (ポケットモンスター ダイヤモンド, Poketto Monsutā Daiyamondo?, Pocket Monsters Diamond) and Pokémon Pearl (ポケットモンスター パール, Poketto Monsutā Pāru?, Pocket Monsters Pearl) are role-playing games (RPGs) developed by Game Freak and published by Nintendo for the Nintendo DS. With the spin-off Pokémon Platinum, the games are the fifth installment and fourth generation of the Pokémon series of RPGs. First released in Japan in 2006, the games were later released to North America, Australia, and Europe in 2007.
Like previous Pokémon games, Diamond and Pearl chronicle the adventures of a young Pokémon trainer as he/she trains and battles Pokémon while also thwarting the schemes of a criminal organization. The games add many new features, such as Internet play over the Nintendo Wi-Fi Connection and changes to battle mechanics, while including older game concepts such as Pokémon Contests. The games are independent of each other but feature largely the same plot and, while both can be played separately, it is necessary to trade between them in order to complete the games' Pokédexes.
The games received generally favorable reviews. Most critics praised the addition of Wi-Fi features and felt that the gameplay, though it had not received much updating from previous games, was still engaging. Reviewers were divided on the graphics, however; and the audio was criticized as being primitive. The games enjoyed more commercial success than their Game Boy Advance predecessors: with around 15 million units sold worldwide, Diamond and Pearl have sold around 1 million more units than Ruby and Sapphire and almost 3 million more units than FireRed and LeafGreen.
Contents [hide]
1 Gameplay
1.1 New features
1.2 Connectivity to other devices
2 Setting and plot
3 Development and release
4 Soundtrack
5 Reception
6 Related games
6.1 Pokémon Platinum
6.2 My Pokémon Ranch
7 Footnotes
8 Notes
9 References
10 External links
10.1 Reviews of the games from mainstream media
[edit] Gameplay
Main article: Gameplay of Pokémon
The bottom screen of the Nintendo DS holds the Pokétch, a multi-functional device with features related to time tracking and player status.Pokémon Diamond and Pearl are role-playing games with adventure elements. The basic mechanics of the games are largely the same as their predecessors'.[1] As with all Pokémon games for hand-held consoles, gameplay is in third-person overhead perspective,[2] and consists of three basic screens: a field map, in which the player navigates the main character; a battle screen; and the menu, in which the player configures his party, items, or gameplay settings. The player begins the game with one Pokémon, and can capture more using Poké Balls. The player can also use his or her Pokémon to battle other Pokémon. When the player encounters a wild Pokémon or is challenged by a trainer to a battle, the screen switches to a turn-based battle screen where the Pokémon fight.[2] During battle, the player may fight, use an item, switch the active Pokémon, or flee (the last not an option in battles against trainers). All Pokémon have hit points (HP); when a Pokémon's HP is reduced to zero, it faints and cannot battle unless revived with a Pokémon skill or item. If the player's Pokémon defeats the opposing Pokémon (causes it to faint), it receives experience points. After accumulating enough experience points, it may level up; most Pokémon evolve into a new species of Pokémon when they reach a certain level.
Apart from battling, capturing Pokémon is the most essential element of Pokémon gameplay.[2] Although other trainers' Pokémon cannot be captured, the player may use a Poké Ball on a wild Pokémon during battle. A successful capture adds the Pokémon to the player's active party or stores it if the player already has the maximum of six Pokémon. Factors in the success rate of capture include the HP of the target Pokémon and the strength of the Poké Ball used; the lower the target's HP and the stronger the Poké Ball, the higher the success rate of capture is.
[edit] New features
See also: List of Pokémon
As with all generations of Pokémon games, Diamond and Pearl introduce new species of Pokémon.[2][1] Unlike Ruby and Sapphire, which did not include some Pokémon from previous generations, all 493 Pokémon are available in Diamond and Pearl, though the last three can only be obtained through an event or through trading with Pokémon Platinum. First introduced in Pokémon Gold and Silver, Diamond and Pearl feature sensitivity to the time of day and day of the week, which is reflected in a number of facets, such as the lighting of the overworld, the locations of non-player characters, and the availability of certain species of Pokémon. Increased from three times of day in Gold and Silver, there are five time periods in Diamond and Pearl: morning, day, afternoon, evening, and night.[3][fn 1] Diamond and Pearl introduced several changes to battle mechanics. In previous generations, Pokémon moves were classified as "physical" or "special" based on their type; for example, all Fire-type moves were special and all Ground-type moves were physical. In Diamond and Pearl, however, moves are categorized into three groups.[4] Attacks that make physical contact with the opponent are "physical", attacks that do not make physical contact are "special", and moves that do not deal damage directly are classified as "status".[5]
Some of the games' new features capitalize on the Nintendo DS's features. The Pokétch, a wristwatch-like device, uses the DS's bottom screen and hosts applications including a clock, a calculator, a map, a counter, and a drawing pad.[6][7] These applications are obtained throughout the game.[1] Beneath Sinnoh's surface is the Underground, a large area used for wireless multiplayer gaming;[8][fn 2] in it, players can create and decorate secret bases (first featured in Pokémon Ruby and Sapphire) and participate in minigames. Diamond and Pearl also employ support for the Nintendo Wi-Fi Connection, allowing players to communicate through voice chat, trade, and battle online.[9] The main system for trade is the Global Trade Station, which allows players to trade with people around the world. Players can search for any Pokémon which they have seen in the game and offer their own; if another player is offering the requested Pokémon and is looking for the offered Pokémon, the trade occurs immediately.[10][11] (The trade does not have to be instant; an offer can be left for other players to browse and complete, even while the player is offline.)[12] Certain species of Pokémon traded internationally will have a Pokédex entry in the language of the game it originated from.[13]
Diamond and Pearl's Pokémon Contests (events in which the player's Pokémon compete in a show to win ribbons) consist of three stages, two more than the Contests of the Game Boy Advance games.[14] In the Visual Competition stage, players use the Nintendo DS's touchscreen to place accessories on their Pokémon to boost a particular trait, such as "Cool" or "Cute", and earn points.[15] In the Dance Competition stage, the player must tap buttons on the touchscreen in rhythm with the music. The final stage, Acting Competition, is similar to Pokémon Contests of the Game Boy Advance games; Pokémon use their moves to appeal to the judges and crowd. Like Pokéblocks in the third-generation games, baked goods called Poffins can be made from berries and fed to Pokémon in order to boost a particular trait and therefore the likelihood of success in a relevant Contest.[16]
[edit] Connectivity to other devices
In addition to compatibility with each other, Diamond and Pearl offer compatibility with the Game Boy Advance Pokémon RPGs, Pokémon Ranger, and Pokémon Battle Revolution. After earning the National Pokédex in Diamond and Pearl, the player can transfer Pokémon from the Game Boy Advance games to Diamond and Pearl by inserting a Game Boy Advance cartridge into the Game Boy Advance cartridge slot of the Nintendo DS while Diamond or Pearl is in the DS slot. After six Pokémon are uploaded from the cartridge, they are sent to the Pal Park, an area where the player can capture the transferred Pokémon.[17] Pokémon uploads are restricted to six every twenty-four hours per Game Boy Advance cartridge, and the player must capture the uploaded Pokémon before performing another transfer. Pokémon transferred to Diamond and Pearl this way cannot be sent back to a Game Boy Advance cartridge. Also, Pal Park cannot be accessed when playing Diamond or Pearl on a Nintendo DSi, since the DSi is not backward-compatible with Game Boy Advance cartridges.[18] After completing a special mission in Pokémon Ranger, the player will be able to send a Manaphy egg or Riolu from Ranger to Diamond or Pearl.[19] Finally, players can wirelessly upload Pokémon from Diamond and Pearl to the Wii games Pokémon Battle Revolution and My Pokémon Ranch.[20]
[edit] Setting and plot
The Sinnoh region (left) is based on the Japanese island Hokkaidō.[21]
Diamond and Pearl are set in the fictional region of Sinnoh, an island based on the Japanese island Hokkaidō. Sinnoh is unconnected to any other region in the Pokémon universe and is characterized by large, snow-covered mountains (Mt. Coronet, part of a mountain range, divides Sinnoh in half).[22] Unlike other regions, Sinnoh has a "northern" feel to it: it is the only region with snow-covered routes.[21] Sinnoh is also characterized by its waterways; it has three main lakes (Verity, Acuity, and Valor) that form a triangle. Unlike the Hoenn region, however, which is mostly water routes, only 30 percent of Sinnoh's landscape comprises waterways.[21] Underneath Sinnoh's surface is the Sinnoh Underground, a large maze of caves and tunnels.
The games chronicle the adventures of a new Pokémon trainer who strives to become the Pokémon League Champion by collecting and training Pokémon. Like most games in the series, Diamond and Pearl feature eight Pokémon gyms led by Gym Leaders, professional trainers whose expertise lies in a particular Pokémon type. Gym Leaders serve as bosses and reward skilled trainers with Gym badges, key to the advancement of the plot. As in Ruby and Sapphire, the protagonist must also thwart the schemes of a crime syndicate (here Team Galactic) who plan to use Pokémon to restructure the region into a utopia.
Like all other Pokémon RPGs, Diamond and Pearl begin in the protagonist's hometown. After viewing a television report about a media-conducted search for a Red Gyarados spotted at a far-away lake (Johto's Lake of Rage),[23] the protagonist and his/her best friend travel together to check the local lake for a Pokémon like it. They spot Professor Rowan, a Pokémon evolution researcher, and his assistant, the playable character not selected in the game: Lucas (boy) or Dawn (girl). After a short discussion the professor and his assistant leave the lake, leaving a briefcase behind. When they are attacked by wild Starly, the protagonist and his/her rival examine the case. The player is then given a choice among the three Pokémon found in the briefcase (Chimchar, Turtwig, or Piplup) with which to battle the Starly. After defeating the Starly, Lucas or Dawn retrieves and returns the briefcase to the professor. Noticing that a bond has been forged between the young protagonist and his/her chosen Pokémon, Rowan offers it to him/her, asking that he/she embark on a journey and fill his/her Pokédex.
The protagonist encounters the main antagonist, Team Galactic, early in the game, when he/she must save Professor Rowan from its thugs; however, its motives are unclear until later. The protagonist encounters the Team twice (when it takes over a wind farm and when it sets up a base in Eterna City) before it takes over Sinnoh's three lakes in an attempt to capture the Mirage Pokémon (Uxie, Azelf, and Mesprit). Shortly after the player earns the seventh Gym badge, Team Galactic captures the Mirage Pokémon and imprisons them in Team Galactic headquarters, where its members extract crystals from the Pokémon to create the Red Chain, an object that can control the legendary Pokémon Dialga (in Diamond) or Palkia (in Pearl). After releasing the trio, the protagonist is able to access the cave atop Mt. Coronet, where the leader of Team Galactic awakens Dialga or Palkia. The legendary Pokémon's powers begin to overwhelm Sinnoh, causing the newly free Uxie, Azelf, and Mesprit to attempt to stop it. The player then battles Dialga/Palkia; after defeating or capturing the Pokémon, Sinnoh returns to normal.
[edit] Development and release
Director Junichi Masuda (right) and designer Shigeru Ohmori (left) at the North American release party in New York CityWith the announcements of Pokémon Dash's release and the release date of the Nintendo DS, the development of Pokémon Diamond and Pearl was announced at a Nintendo Press conference in the fourth calendar quarter of 2004.[24] Junichi Masuda at Game Freak developed the titles, saying it would "become a new type of game that offers a number of new forms of play" and that he was determined to create "the ultimate [Pokémon] version".[25][26] Though Diamond and Pearl were expected to be released in Japan by 2005, Nintendo revealed that the developers were still working on aspects of the gameplay and that the games would not be released until 2006.[27] The company said that Diamond and Pearl would be able to communicate with Pokémon games for the Game Boy Advance, allowing players to transfer their Pokémon to the new games. Nintendo also announced that the games would make full use of the Wi-Fi capabilities of the DS, allowing 16 players to communicate wirelessly at one time.[28] Further information concerning the games was not released until mid 2006, when Nintendo President Satoru Iwata mentioned that connectivity with Pokémon Battle Revolution was also still in development;[29] new features such as the Pokétch and time sensitivity were also mentioned.[30][31]
According to Pokémon co-creator Tsunekazu Ishihara, the games were designed with the DS's unique features in mind, such as the Wi-Fi capabilities and slot for Game Boy Advance cartridges.[32] The command buttons in the battle screen are large and color-coded; according to Masuda, this feature would facilitate gameplay for players unable to read.[33] Also, the touchscreen interface was designed to encourage players to use their fingers rather than the stylus to manipulate the screen.[34] Though most of the graphics in Diamond and Pearl are 2D, some of the background elements are 3D.[35][36][37] The decision to retain 2D graphics in Diamond and Pearl drew criticism; in response, Tsunekazu Ishihara said that "we wanted to maintain the original idea of Pokémon being a game that you played on this big map" and explained that physically, the games were in three dimensions but was designed to "maintain the original feel of the game". Responding to criticism over the use of Friend Codes in the games, Ishihara explained that it was a security measure taken to ensure that players would not be able to chat with strangers over the Wi-Fi connection.[38] Nintendo released a statement detailing glitches found in Japanese releases of Diamond and Pearl. The glitches caused players to be stuck in an in-game wall or lose saved data. Nintendo has released patches to certain retailers in Japan to fix these glitches.[39][40]
The games were released in Japan on September 28, 2006. To commemorate the release, Nintendo sold a limited-edition DS Lite in Japanese Pokémon Center stores and through the Pokémon fan club by mail. The consoles featured the games' mascots Dialga and Palkia painted in silver and gold respectively on a metallic black finish.[41] On December 20, 2006, Nintendo of America announced that the North American release of the games was slated for April 22, 2007, and that those who pre-ordered their copies of the games would receive special DS styluses branded with some of the new Pokémon.[42] Shortly before the games' North American release, The Pokémon Company presented a limited demo of the games for Nintendo's booth at the Game Developer's Conference.[43] To celebrate the games' North American release, Nintendo held a release party at the Nintendo World Store in New York City's Rockefeller Plaza.[44] Nintendo of Europe announced a release date of July 27, 2007, for the European Union,[45] and Nintendo Australia announced a June 21 release date.[46] A launch event was held in GAME stores at Hamleys to celebrate the European release of the games. The event, held on July 26, 2007, offered a chance to purchase the games one day before their official release date and featured an appearance by band McFly.[47] To celebrate the Australian release of the games, Nintendo launched the nationwide Nintendo DS Connection Tour 07; each stop in the tour featured events such as Pokémon Trading Card Game competitions and Pokémon trivia games.[48]
The success of the games revived the popularity of the Pokémon brand.[49] George Harrison, then Nintendo of America's vice president of marketing, noted that the games were attracting "players of all ages"—from younger children to "grown men and women" and older players who "played the original Pokémon games".[49] As a result, Pokémon USA opened a temporary boutique in the Times Square Toys "R" Us that sold exclusively Pokémon licensed merchandise including Jakks Pacific-created action figures, plush toys, backpacks, and clothing.[50] Ronald Boire, president of Toys "R" Us, stated that the store planned to open temporary boutiques in all 585 of its domestic locations.[51] Other Pokémon merchandise includes a BattleDome Playset and a talking Pokédex.[52] Additionally, Pokémon USA partnered with Burger King in 2008 to launch a promotional campaign in which Burger King included exclusive Pokémon trading cards and accessories with Kids Meals. The promotion lasted from July 7 to August 3 in the United States and continued through the fall internationally.[53]
[edit] Soundtrack
Nintendo DS Pokémon Diamond & Pearl Super Music Collection is a two-disc soundtrack featuring music scored by Hitomi Sato and Junichi Masuda under the supervision of Go Ichinose, with a few other fanfares composed by Morikazu Aoki.[54] The album, released in Japan on December 22, 2006, peaked at #253 on Japan's Oricon charts and charted for one week.[55]
[show]Disc 1
Disc One
# Japanese title English translation/transliteration Length
1 オープニングデモ Opening Demo 2:05
2 オープニング Opening 1:12
3 とくべつばんぐみ「あかいギャラドスをおえ!」 Special Program "Follow the Red Gyarados!" 0:20
4 フタバタウン(昼) Futaba Town (Day) 1:21
5 ライバル Rival 0:36
6 201ばんどうろ(昼) Route 201 (Day) 0:36
7 みずうみ Lake 1:13
8 湖でハプニング! Happening at the Lake! 0:19
9 戦闘!野生ポケモン Battle! Wild Pokémon 1:16
10 野生ポケモンに勝利! Wild Pokémon Defeated! 0:17
11 ヒカリ Hikari 0:53
12 どうぐゲット Get Furniture 0:04
13 マサゴタウン(昼) Masago Town (Day) 1:00
14 けんきゅうじょ Retrieving the Item 1:12
15 連れて行く Bring Along 0:28
16 ポケモンセンター(昼) Pokémon Center (Day) 0:47
17 回復 Recovery 0:05
18 視線!たんぱんこぞう Look! Boy with Shorts 0:20
19 視線!ミニスカート Look! Mini-skirt 0:25
20 戦闘!トレーナー Battle! Trainer 1:42
21 トレーナーに勝利! Trainer Defeated! 0:22
22 コトブキシティ(昼) Kotobuki City (Day) 0:51
23 たいせつなどうぐゲット Get Important Furniture 0:05
24 フレンドリィショップ Friendly Shop 0:52
25 203ばんどうろ(昼) Route 203 (Day) 1:31
26 戦闘!ライバル Battle! Rival 1:11
27 クロガネゲート Kurogane Gate 1:26
28 わざマシンゲット Get Important Item 0:05
29 クロガネシティ(昼) Kurogane City (Day) 0:48
30 クロガネたんこう Kurogane Coal Mine 1:36
31 ジム Gym 1:04
32 戦闘!ジムリーダー Battle! Gym Leader 1:37
33 ジムリーダーに勝利! Gym Leader Defeated! 0:49
34 バッジゲット Get Badge 0:07
35 視線!ふたごちゃん Look! Twins! 0:17
36 レベルアップ Upgrade 0:04
37 ソノオタウン(昼) Sonō Town (Day) 1:18
38 きのみゲット Get Berry 0:04
39 205ばんどうろ(昼) Route 205 (Day) 0:54
40 ギンガ団登場! Enter Team Ginga 0:25
41 戦闘!キンガ団 Battle! Team Ginga 1:17
42 ハクタイのもり Hakutai Forest 1:22
43 一緒に行こう! Let's Go Together! 0:05
44 ハクタイシティ(昼) Hakutai City (Day) 1:41
45 ギンガハクタイビル The Hakutai Ginka Building 0:38
46 戦闘!キンガ団幹部 Battle! Team Ginka Leader 1:15
47 キンガ団に勝利! Defeated Team Ginka! 0:19
48 進化 Evolution 0:31
49 進化おめでとう Congratulations on the Evolution 0:06
50 じてんしゃ Bicycle 1:17
51 視線!サイクリング Look! Cyclist 0:31
52 206ばんどうろ(昼) Route 206 (Day) 0:48
53 ヨスガシティ(昼) Yosuga City (Day) 1:08
54 209ばんどうろ(昼) Route 209 (Day) 1:22
55 視線!やまおとこ Look! Mountain Man 0:18
56 ズイタウン(昼) Zui Town (Day) 0:57
57 ポケッチアプリゲット Get Poketch Application 0:04
58 210ばんどうろ Route 210 1:17
59 トバリシティ(昼) Tobari City (Day) 1:27
60 リッシこのほとり(昼) Risshi Area (Day) 1:30
61 ミオシティ(昼) Mio City (Day) 1:20
62 216ばんどうろ(昼) Route 216(Day) 1:50
63 キッサキシティ(昼) Kissaki City (Day) 1:55
64 ギンガ団アジト Team Ginga Base 1:00
65 戦闘!キンガ団ボス Battle! Team Ginga Boss 2:15
66 アジトの最奥!! Innermost Hideout!! 0:32
67 テンガンざん Mt. Tengan 1:30
68 やりのはしら Spear Peak 0:49
69 伝説ポケモン出現! The Legendary Pokémon Appears! 0:38
70 天変地異!! The World Is Turned Upside-Down! 0:38
71 戦闘!ディアルガ・パルキア Battle! Palkia/Dialga 2:40
72 ナギサシティ(昼) Nagisa City (Noon) 1:28
73 チャンピオンロード Champion Road 0:36
74 視線!エリートトレーナー Look! Elite Trainer 0:27
75 ポケモンリーグ(昼) Pokémon League 1:22
76 ファイトエリア(昼) Fight Area (Day) 1:07
77 225ばんどうろ(昼) Route 225 (Day) 1:21
78 228ばんどうろ(昼) Route 228 (Day) 0:54
[show]Disc 2
Disc Two
# Japanese title English translation/transliteration Length
1 フタバタウン(夜) Futaba Town (Night) 1:21
2 201ばんどうろ(夜) Route 201 (Night) 0:36
3 ポケモンセンター(夜) Pokémon Center (Night) 1:29
4 Wi-Fi通信 Wi-Fi Communication 0:20
5 マサゴタウン(夜) Masago Town (Night) 1:03
6 コウキ Kouki 0:53
7 コトブキシティ Kouki City 0:52
8 テレビきょく Television Station 1:04
9 GTS 0:48
10 なみのり Surf 1:28
11 ミオシティ(夜) Mio City (Night) 1:29
12 わざ忘れ Forget a Skill 0:05
13 203ばんどうろ(夜) Route 203 (Night) 1:38
14 視線!からておう Look! Karate King 0:17
15 クロガネシティ(夜) Kurogane City (Night) 0:49
16 205ばんどうろ(夜) Route 205 (Night) 0:54
17 視線!ふなのり Look! Sailor 0:40
18 ハクタイシティ(夜) Hakutai City (Night) 1:41
19 ちかつうろ Underground Passage 1:24
20 ちかでハタをとった! Capture the Flag Underground! 0:56
21 視線!アロマなおねえさん Look! Aroma Lady! 0:20
22 ソノオタウン(夜) Sonō Town (Night) 1:17
23 もりのようかん Forest Hotel 1:48
24 ズイタウン(夜) Zui Town (Night) 1:00
25 だいしつげん Great Marsh 0:59
26 206ばんどうろ(夜) Route 206 (Night) 0:48
27 視線!ポケモンコレクター Look! Pokémon Collector 0:28
28 トバリシティ(夜) Tobari City (Night) 1:36
29 ゲームコーナー Game Corner 1:24
30 スロット当たり Slot Success 0:19
31 スロット大当たり Jackpot! 0:17
32 視線!ギャンブラー Look! 0:29
33 209ばんどうろ(夜) Route 209 (Night) 1:21
34 キッサキシティ(夜) Kissaki City (Night) 1:56
35 216ばんどうろ(夜) Route 216 (Night) 1:52
36 みずうみのくうどう Lake Cave 1:10
37 戦闘!ユクシー・エムリット・アグノム Battle! Agunomu, Emuritto, and Yukushi 1:56
38 210ばんどうろ(夜) Route 210 (Night) 1:19
39 ポケトレで発見! Found Something with Poketore! 0:24
40 ナギサシティ(夜) Nagisa City (Night) 1:32
41 視線!げいじゅつか Look! Artist 0:38
42 ふれあいひろば Event Plaza 1:00
43 アクセサリーゲット Get Accessory 0:04
44 ヨスガシティ(夜) Yosuga City (Night) 1:13
45 コンテスト会場 Contest Arena 0:34
46 ポフィン Poffin 0:36
47 スーパーコンテンスト! Super Contest! 0:54
48 コンテスト!ドレスアップ Contest! Dress Up 1:02
49 ダンス かんたん Simple Dance 1:23
50 ダンス むずかしい Difficult Dance 1:22
51 コンテスト!結果発表 Contest Results 0:20
52 コンテスト優勝! Winning the Contest! 0:20
53 228ばんどうろ(夜) Route 228 (Night) 0:53
54 リッシこのほとり(夜) Risshi Area (Night) 1:30
55 ファイトエリア(夜) Fight Area (Night) 1:07
56 バトルタワー Battle Tower 1:05
57 225ばんどうろ(夜) Route 225 (Night) 1:23
58 ハードマウンテン Hard Mountain 1:16
59 戦闘!伝説のポケモン Battle! Legendary Pokémon 1:07
60 ふしぎなおくりもの Mystery Gift 0:20
61 ポケモンリーグ(夜) Pokémon League (Night) 1:22
62 決戦!ポケモンリーグ Decisive Battle! Pokémon League 1:22
63 四天王登場! Enter the Elite Four! 0:23
64 戦闘!四天王 Battle! Elite Four 1:38
65 四天王に勝利! Elite Four Defeated! 0:19
66 チャンピオン シロナ Champion Shirona 0:44
67 戦闘!チャンピオン Battle! Champion 1:31
68 チャンピオンに勝利! Champion Defeated! 0:40
69 栄光の部屋 Hall of Fame 1:14
70 殿堂入りおめでとう! Congratulations on Your Induction! 0:47
71 エンディング Ending 4:37
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[edit] Reception



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