Monday, August 17, 2009

Pokemon underground


Underground (Japanese: ちかつうろ Underground Passage) is an area in Pokémon Diamond, Pearl, and Platinum found beneath the entire Sinnoh region. Players can travel underground at any time using an Explorer Kit, which they can receive in Eterna City. The Underground features multiple uses of the DS's touch-screen, as the main view is on the lower touch-sensitive screen while the upper screen shows a radar map of the entire underground. It also utilizes DS Wireless Communication to allow multiple players, each with their own DS and copy of the game, to interact. The Underground has a different menu than the one in the overworld. Mostly, it shows the different items used.

Spheres are the currency of the underground. The player can bury their spheres to make them more valuable, either by leaving a sphere buried for a long time to make it grow, or by burying spheres of the same color in the same spot to merge them into a larger sphere

Tuesday, August 11, 2009

Pokémon Red


child's futile attempt at removing the little shit
Developer The Japanese
Release Date to United States children for mind-control
Genre Enslavement
Platforms Game Boy
Rating Red
Would Michael Jordan play it? Not likely
Child mind-control at its finest, Pokémon (Japanese: ポケモン) was invented by the ancient Greeks but was only recently released to the world at large due to significant hold-ups in the patent office, although many believe it to be the work of the underworld.

Based loosely on the conviction that kids actually suck and can only be permitted to live insofar as they will eventually become not-kids, the Greeks sought the implementation of the Pokémon as a means of occupying the little buggers long enough to allow the adults to sneak out to late night bingo and philosophy death-matches near the fountain south of the Parthenon.

Sadly, the Greeks were unable to occupy their children in this manner, owing to the fact that none of the little brats wanted to train their L3 Jigglypuff after seeing the kick-ass Charizard on the box, and were eventually forced to eat them or train them in the ways of beer-vending (as many beer-vendors were being killed off when the bingo and philosophy death-matches got out of hand).

When Pokémon was finally pushed through the patent office and introduced to the world, children had already developed an immunity to it by breathing toxins released into the upper atmosphere by millions of Japanese Soy Sauce cooking "incidents." Greeks on the other hand went on to invent one of the world's most beloved product lines. The publishment of the game launched many Pokémon careers. Charizard starred in a Japanese remake of the classic, "Godzilla" but was fired after allegedly consuming the director, Kawasaki Mitsubishi. Others, who weren't so lucky, resorted to other sources for sustenance. Jigglypuff and Ditto assumed a career as a crack addicted whore on Nevada street corners. Ditto was especially popular, as it turned into anything you wanted. Jigglypuff was forced to sing as a pathetic attempt to get some recognition.

Monday, August 10, 2009

Pokémon Diamond and Pearl




For other uses, see Pokémon Diamond and Pearl (disambiguation).
Pokémon Diamond and Pearl

North American box art for Pokémon Diamond
Developer(s) Game Freak
Publisher(s) Nintendo, The Pokémon Company
Designer(s) Satoshi Tajiri (executive producer)
Junichi Masuda (director)
Series Pokémon series
Platform(s) Nintendo DS
Release date(s) JP September 28, 2006
NA April 22, 2007
AUS June 21, 2007
EU July 27, 2007

Genre(s) Console role-playing game
Mode(s) Single-player, multiplayer, online multiplayer
Rating(s) CERO: A
ESRB: E
OFLC: PG
PEGI: 3+

Media 512-megabit Nintendo DS Game Card
Pokémon Diamond (ポケットモンスター ダイヤモンド, Poketto Monsutā Daiyamondo?, Pocket Monsters Diamond) and Pokémon Pearl (ポケットモンスター パール, Poketto Monsutā Pāru?, Pocket Monsters Pearl) are role-playing games (RPGs) developed by Game Freak and published by Nintendo for the Nintendo DS. With the spin-off Pokémon Platinum, the games are the fifth installment and fourth generation of the Pokémon series of RPGs. First released in Japan in 2006, the games were later released to North America, Australia, and Europe in 2007.

Like previous Pokémon games, Diamond and Pearl chronicle the adventures of a young Pokémon trainer as he/she trains and battles Pokémon while also thwarting the schemes of a criminal organization. The games add many new features, such as Internet play over the Nintendo Wi-Fi Connection and changes to battle mechanics, while including older game concepts such as Pokémon Contests. The games are independent of each other but feature largely the same plot and, while both can be played separately, it is necessary to trade between them in order to complete the games' Pokédexes.

The games received generally favorable reviews. Most critics praised the addition of Wi-Fi features and felt that the gameplay, though it had not received much updating from previous games, was still engaging. Reviewers were divided on the graphics, however; and the audio was criticized as being primitive. The games enjoyed more commercial success than their Game Boy Advance predecessors: with around 15 million units sold worldwide, Diamond and Pearl have sold around 1 million more units than Ruby and Sapphire and almost 3 million more units than FireRed and LeafGreen.

Contents [hide]
1 Gameplay
1.1 New features
1.2 Connectivity to other devices
2 Setting and plot
3 Development and release
4 Soundtrack
5 Reception
6 Related games
6.1 Pokémon Platinum
6.2 My Pokémon Ranch
7 Footnotes
8 Notes
9 References
10 External links
10.1 Reviews of the games from mainstream media



[edit] Gameplay
Main article: Gameplay of Pokémon

The bottom screen of the Nintendo DS holds the Pokétch, a multi-functional device with features related to time tracking and player status.Pokémon Diamond and Pearl are role-playing games with adventure elements. The basic mechanics of the games are largely the same as their predecessors'.[1] As with all Pokémon games for hand-held consoles, gameplay is in third-person overhead perspective,[2] and consists of three basic screens: a field map, in which the player navigates the main character; a battle screen; and the menu, in which the player configures his party, items, or gameplay settings. The player begins the game with one Pokémon, and can capture more using Poké Balls. The player can also use his or her Pokémon to battle other Pokémon. When the player encounters a wild Pokémon or is challenged by a trainer to a battle, the screen switches to a turn-based battle screen where the Pokémon fight.[2] During battle, the player may fight, use an item, switch the active Pokémon, or flee (the last not an option in battles against trainers). All Pokémon have hit points (HP); when a Pokémon's HP is reduced to zero, it faints and cannot battle unless revived with a Pokémon skill or item. If the player's Pokémon defeats the opposing Pokémon (causes it to faint), it receives experience points. After accumulating enough experience points, it may level up; most Pokémon evolve into a new species of Pokémon when they reach a certain level.

Apart from battling, capturing Pokémon is the most essential element of Pokémon gameplay.[2] Although other trainers' Pokémon cannot be captured, the player may use a Poké Ball on a wild Pokémon during battle. A successful capture adds the Pokémon to the player's active party or stores it if the player already has the maximum of six Pokémon. Factors in the success rate of capture include the HP of the target Pokémon and the strength of the Poké Ball used; the lower the target's HP and the stronger the Poké Ball, the higher the success rate of capture is.


[edit] New features
See also: List of Pokémon
As with all generations of Pokémon games, Diamond and Pearl introduce new species of Pokémon.[2][1] Unlike Ruby and Sapphire, which did not include some Pokémon from previous generations, all 493 Pokémon are available in Diamond and Pearl, though the last three can only be obtained through an event or through trading with Pokémon Platinum. First introduced in Pokémon Gold and Silver, Diamond and Pearl feature sensitivity to the time of day and day of the week, which is reflected in a number of facets, such as the lighting of the overworld, the locations of non-player characters, and the availability of certain species of Pokémon. Increased from three times of day in Gold and Silver, there are five time periods in Diamond and Pearl: morning, day, afternoon, evening, and night.[3][fn 1] Diamond and Pearl introduced several changes to battle mechanics. In previous generations, Pokémon moves were classified as "physical" or "special" based on their type; for example, all Fire-type moves were special and all Ground-type moves were physical. In Diamond and Pearl, however, moves are categorized into three groups.[4] Attacks that make physical contact with the opponent are "physical", attacks that do not make physical contact are "special", and moves that do not deal damage directly are classified as "status".[5]

Some of the games' new features capitalize on the Nintendo DS's features. The Pokétch, a wristwatch-like device, uses the DS's bottom screen and hosts applications including a clock, a calculator, a map, a counter, and a drawing pad.[6][7] These applications are obtained throughout the game.[1] Beneath Sinnoh's surface is the Underground, a large area used for wireless multiplayer gaming;[8][fn 2] in it, players can create and decorate secret bases (first featured in Pokémon Ruby and Sapphire) and participate in minigames. Diamond and Pearl also employ support for the Nintendo Wi-Fi Connection, allowing players to communicate through voice chat, trade, and battle online.[9] The main system for trade is the Global Trade Station, which allows players to trade with people around the world. Players can search for any Pokémon which they have seen in the game and offer their own; if another player is offering the requested Pokémon and is looking for the offered Pokémon, the trade occurs immediately.[10][11] (The trade does not have to be instant; an offer can be left for other players to browse and complete, even while the player is offline.)[12] Certain species of Pokémon traded internationally will have a Pokédex entry in the language of the game it originated from.[13]

Diamond and Pearl's Pokémon Contests (events in which the player's Pokémon compete in a show to win ribbons) consist of three stages, two more than the Contests of the Game Boy Advance games.[14] In the Visual Competition stage, players use the Nintendo DS's touchscreen to place accessories on their Pokémon to boost a particular trait, such as "Cool" or "Cute", and earn points.[15] In the Dance Competition stage, the player must tap buttons on the touchscreen in rhythm with the music. The final stage, Acting Competition, is similar to Pokémon Contests of the Game Boy Advance games; Pokémon use their moves to appeal to the judges and crowd. Like Pokéblocks in the third-generation games, baked goods called Poffins can be made from berries and fed to Pokémon in order to boost a particular trait and therefore the likelihood of success in a relevant Contest.[16]


[edit] Connectivity to other devices
In addition to compatibility with each other, Diamond and Pearl offer compatibility with the Game Boy Advance Pokémon RPGs, Pokémon Ranger, and Pokémon Battle Revolution. After earning the National Pokédex in Diamond and Pearl, the player can transfer Pokémon from the Game Boy Advance games to Diamond and Pearl by inserting a Game Boy Advance cartridge into the Game Boy Advance cartridge slot of the Nintendo DS while Diamond or Pearl is in the DS slot. After six Pokémon are uploaded from the cartridge, they are sent to the Pal Park, an area where the player can capture the transferred Pokémon.[17] Pokémon uploads are restricted to six every twenty-four hours per Game Boy Advance cartridge, and the player must capture the uploaded Pokémon before performing another transfer. Pokémon transferred to Diamond and Pearl this way cannot be sent back to a Game Boy Advance cartridge. Also, Pal Park cannot be accessed when playing Diamond or Pearl on a Nintendo DSi, since the DSi is not backward-compatible with Game Boy Advance cartridges.[18] After completing a special mission in Pokémon Ranger, the player will be able to send a Manaphy egg or Riolu from Ranger to Diamond or Pearl.[19] Finally, players can wirelessly upload Pokémon from Diamond and Pearl to the Wii games Pokémon Battle Revolution and My Pokémon Ranch.[20]


[edit] Setting and plot

The Sinnoh region (left) is based on the Japanese island Hokkaidō.[21]
Diamond and Pearl are set in the fictional region of Sinnoh, an island based on the Japanese island Hokkaidō. Sinnoh is unconnected to any other region in the Pokémon universe and is characterized by large, snow-covered mountains (Mt. Coronet, part of a mountain range, divides Sinnoh in half).[22] Unlike other regions, Sinnoh has a "northern" feel to it: it is the only region with snow-covered routes.[21] Sinnoh is also characterized by its waterways; it has three main lakes (Verity, Acuity, and Valor) that form a triangle. Unlike the Hoenn region, however, which is mostly water routes, only 30 percent of Sinnoh's landscape comprises waterways.[21] Underneath Sinnoh's surface is the Sinnoh Underground, a large maze of caves and tunnels.

The games chronicle the adventures of a new Pokémon trainer who strives to become the Pokémon League Champion by collecting and training Pokémon. Like most games in the series, Diamond and Pearl feature eight Pokémon gyms led by Gym Leaders, professional trainers whose expertise lies in a particular Pokémon type. Gym Leaders serve as bosses and reward skilled trainers with Gym badges, key to the advancement of the plot. As in Ruby and Sapphire, the protagonist must also thwart the schemes of a crime syndicate (here Team Galactic) who plan to use Pokémon to restructure the region into a utopia.

Like all other Pokémon RPGs, Diamond and Pearl begin in the protagonist's hometown. After viewing a television report about a media-conducted search for a Red Gyarados spotted at a far-away lake (Johto's Lake of Rage),[23] the protagonist and his/her best friend travel together to check the local lake for a Pokémon like it. They spot Professor Rowan, a Pokémon evolution researcher, and his assistant, the playable character not selected in the game: Lucas (boy) or Dawn (girl). After a short discussion the professor and his assistant leave the lake, leaving a briefcase behind. When they are attacked by wild Starly, the protagonist and his/her rival examine the case. The player is then given a choice among the three Pokémon found in the briefcase (Chimchar, Turtwig, or Piplup) with which to battle the Starly. After defeating the Starly, Lucas or Dawn retrieves and returns the briefcase to the professor. Noticing that a bond has been forged between the young protagonist and his/her chosen Pokémon, Rowan offers it to him/her, asking that he/she embark on a journey and fill his/her Pokédex.

The protagonist encounters the main antagonist, Team Galactic, early in the game, when he/she must save Professor Rowan from its thugs; however, its motives are unclear until later. The protagonist encounters the Team twice (when it takes over a wind farm and when it sets up a base in Eterna City) before it takes over Sinnoh's three lakes in an attempt to capture the Mirage Pokémon (Uxie, Azelf, and Mesprit). Shortly after the player earns the seventh Gym badge, Team Galactic captures the Mirage Pokémon and imprisons them in Team Galactic headquarters, where its members extract crystals from the Pokémon to create the Red Chain, an object that can control the legendary Pokémon Dialga (in Diamond) or Palkia (in Pearl). After releasing the trio, the protagonist is able to access the cave atop Mt. Coronet, where the leader of Team Galactic awakens Dialga or Palkia. The legendary Pokémon's powers begin to overwhelm Sinnoh, causing the newly free Uxie, Azelf, and Mesprit to attempt to stop it. The player then battles Dialga/Palkia; after defeating or capturing the Pokémon, Sinnoh returns to normal.


[edit] Development and release

Director Junichi Masuda (right) and designer Shigeru Ohmori (left) at the North American release party in New York CityWith the announcements of Pokémon Dash's release and the release date of the Nintendo DS, the development of Pokémon Diamond and Pearl was announced at a Nintendo Press conference in the fourth calendar quarter of 2004.[24] Junichi Masuda at Game Freak developed the titles, saying it would "become a new type of game that offers a number of new forms of play" and that he was determined to create "the ultimate [Pokémon] version".[25][26] Though Diamond and Pearl were expected to be released in Japan by 2005, Nintendo revealed that the developers were still working on aspects of the gameplay and that the games would not be released until 2006.[27] The company said that Diamond and Pearl would be able to communicate with Pokémon games for the Game Boy Advance, allowing players to transfer their Pokémon to the new games. Nintendo also announced that the games would make full use of the Wi-Fi capabilities of the DS, allowing 16 players to communicate wirelessly at one time.[28] Further information concerning the games was not released until mid 2006, when Nintendo President Satoru Iwata mentioned that connectivity with Pokémon Battle Revolution was also still in development;[29] new features such as the Pokétch and time sensitivity were also mentioned.[30][31]

According to Pokémon co-creator Tsunekazu Ishihara, the games were designed with the DS's unique features in mind, such as the Wi-Fi capabilities and slot for Game Boy Advance cartridges.[32] The command buttons in the battle screen are large and color-coded; according to Masuda, this feature would facilitate gameplay for players unable to read.[33] Also, the touchscreen interface was designed to encourage players to use their fingers rather than the stylus to manipulate the screen.[34] Though most of the graphics in Diamond and Pearl are 2D, some of the background elements are 3D.[35][36][37] The decision to retain 2D graphics in Diamond and Pearl drew criticism; in response, Tsunekazu Ishihara said that "we wanted to maintain the original idea of Pokémon being a game that you played on this big map" and explained that physically, the games were in three dimensions but was designed to "maintain the original feel of the game". Responding to criticism over the use of Friend Codes in the games, Ishihara explained that it was a security measure taken to ensure that players would not be able to chat with strangers over the Wi-Fi connection.[38] Nintendo released a statement detailing glitches found in Japanese releases of Diamond and Pearl. The glitches caused players to be stuck in an in-game wall or lose saved data. Nintendo has released patches to certain retailers in Japan to fix these glitches.[39][40]

The games were released in Japan on September 28, 2006. To commemorate the release, Nintendo sold a limited-edition DS Lite in Japanese Pokémon Center stores and through the Pokémon fan club by mail. The consoles featured the games' mascots Dialga and Palkia painted in silver and gold respectively on a metallic black finish.[41] On December 20, 2006, Nintendo of America announced that the North American release of the games was slated for April 22, 2007, and that those who pre-ordered their copies of the games would receive special DS styluses branded with some of the new Pokémon.[42] Shortly before the games' North American release, The Pokémon Company presented a limited demo of the games for Nintendo's booth at the Game Developer's Conference.[43] To celebrate the games' North American release, Nintendo held a release party at the Nintendo World Store in New York City's Rockefeller Plaza.[44] Nintendo of Europe announced a release date of July 27, 2007, for the European Union,[45] and Nintendo Australia announced a June 21 release date.[46] A launch event was held in GAME stores at Hamleys to celebrate the European release of the games. The event, held on July 26, 2007, offered a chance to purchase the games one day before their official release date and featured an appearance by band McFly.[47] To celebrate the Australian release of the games, Nintendo launched the nationwide Nintendo DS Connection Tour 07; each stop in the tour featured events such as Pokémon Trading Card Game competitions and Pokémon trivia games.[48]

The success of the games revived the popularity of the Pokémon brand.[49] George Harrison, then Nintendo of America's vice president of marketing, noted that the games were attracting "players of all ages"—from younger children to "grown men and women" and older players who "played the original Pokémon games".[49] As a result, Pokémon USA opened a temporary boutique in the Times Square Toys "R" Us that sold exclusively Pokémon licensed merchandise including Jakks Pacific-created action figures, plush toys, backpacks, and clothing.[50] Ronald Boire, president of Toys "R" Us, stated that the store planned to open temporary boutiques in all 585 of its domestic locations.[51] Other Pokémon merchandise includes a BattleDome Playset and a talking Pokédex.[52] Additionally, Pokémon USA partnered with Burger King in 2008 to launch a promotional campaign in which Burger King included exclusive Pokémon trading cards and accessories with Kids Meals. The promotion lasted from July 7 to August 3 in the United States and continued through the fall internationally.[53]


[edit] Soundtrack
Nintendo DS Pokémon Diamond & Pearl Super Music Collection is a two-disc soundtrack featuring music scored by Hitomi Sato and Junichi Masuda under the supervision of Go Ichinose, with a few other fanfares composed by Morikazu Aoki.[54] The album, released in Japan on December 22, 2006, peaked at #253 on Japan's Oricon charts and charted for one week.[55]

[show]Disc 1
Disc One
# Japanese title English translation/transliteration Length
1 オープニングデモ Opening Demo 2:05
2 オープニング Opening 1:12
3 とくべつばんぐみ「あかいギャラドスをおえ!」 Special Program "Follow the Red Gyarados!" 0:20
4 フタバタウン(昼) Futaba Town (Day) 1:21
5 ライバル Rival 0:36
6 201ばんどうろ(昼) Route 201 (Day) 0:36
7 みずうみ Lake 1:13
8 湖でハプニング! Happening at the Lake! 0:19
9 戦闘!野生ポケモン Battle! Wild Pokémon 1:16
10 野生ポケモンに勝利! Wild Pokémon Defeated! 0:17
11 ヒカリ Hikari 0:53
12 どうぐゲット Get Furniture 0:04
13 マサゴタウン(昼) Masago Town (Day) 1:00
14 けんきゅうじょ Retrieving the Item 1:12
15 連れて行く Bring Along 0:28
16 ポケモンセンター(昼) Pokémon Center (Day) 0:47
17 回復 Recovery 0:05
18 視線!たんぱんこぞう Look! Boy with Shorts 0:20
19 視線!ミニスカート Look! Mini-skirt 0:25
20 戦闘!トレーナー Battle! Trainer 1:42
21 トレーナーに勝利! Trainer Defeated! 0:22
22 コトブキシティ(昼) Kotobuki City (Day) 0:51
23 たいせつなどうぐゲット Get Important Furniture 0:05
24 フレンドリィショップ Friendly Shop 0:52
25 203ばんどうろ(昼) Route 203 (Day) 1:31
26 戦闘!ライバル Battle! Rival 1:11
27 クロガネゲート Kurogane Gate 1:26
28 わざマシンゲット Get Important Item 0:05
29 クロガネシティ(昼) Kurogane City (Day) 0:48
30 クロガネたんこう Kurogane Coal Mine 1:36
31 ジム Gym 1:04
32 戦闘!ジムリーダー Battle! Gym Leader 1:37
33 ジムリーダーに勝利! Gym Leader Defeated! 0:49
34 バッジゲット Get Badge 0:07
35 視線!ふたごちゃん Look! Twins! 0:17
36 レベルアップ Upgrade 0:04
37 ソノオタウン(昼) Sonō Town (Day) 1:18
38 きのみゲット Get Berry 0:04
39 205ばんどうろ(昼) Route 205 (Day) 0:54
40 ギンガ団登場! Enter Team Ginga 0:25
41 戦闘!キンガ団 Battle! Team Ginga 1:17
42 ハクタイのもり Hakutai Forest 1:22
43 一緒に行こう! Let's Go Together! 0:05
44 ハクタイシティ(昼) Hakutai City (Day) 1:41
45 ギンガハクタイビル The Hakutai Ginka Building 0:38
46 戦闘!キンガ団幹部 Battle! Team Ginka Leader 1:15
47 キンガ団に勝利! Defeated Team Ginka! 0:19
48 進化 Evolution 0:31
49 進化おめでとう Congratulations on the Evolution 0:06
50 じてんしゃ Bicycle 1:17
51 視線!サイクリング Look! Cyclist 0:31
52 206ばんどうろ(昼) Route 206 (Day) 0:48
53 ヨスガシティ(昼) Yosuga City (Day) 1:08
54 209ばんどうろ(昼) Route 209 (Day) 1:22
55 視線!やまおとこ Look! Mountain Man 0:18
56 ズイタウン(昼) Zui Town (Day) 0:57
57 ポケッチアプリゲット Get Poketch Application 0:04
58 210ばんどうろ Route 210 1:17
59 トバリシティ(昼) Tobari City (Day) 1:27
60 リッシこのほとり(昼) Risshi Area (Day) 1:30
61 ミオシティ(昼) Mio City (Day) 1:20
62 216ばんどうろ(昼) Route 216(Day) 1:50
63 キッサキシティ(昼) Kissaki City (Day) 1:55
64 ギンガ団アジト Team Ginga Base 1:00
65 戦闘!キンガ団ボス Battle! Team Ginga Boss 2:15
66 アジトの最奥!! Innermost Hideout!! 0:32
67 テンガンざん Mt. Tengan 1:30
68 やりのはしら Spear Peak 0:49
69 伝説ポケモン出現! The Legendary Pokémon Appears! 0:38
70 天変地異!! The World Is Turned Upside-Down! 0:38
71 戦闘!ディアルガ・パルキア Battle! Palkia/Dialga 2:40
72 ナギサシティ(昼) Nagisa City (Noon) 1:28
73 チャンピオンロード Champion Road 0:36
74 視線!エリートトレーナー Look! Elite Trainer 0:27
75 ポケモンリーグ(昼) Pokémon League 1:22
76 ファイトエリア(昼) Fight Area (Day) 1:07
77 225ばんどうろ(昼) Route 225 (Day) 1:21
78 228ばんどうろ(昼) Route 228 (Day) 0:54

[show]Disc 2
Disc Two
# Japanese title English translation/transliteration Length
1 フタバタウン(夜) Futaba Town (Night) 1:21
2 201ばんどうろ(夜) Route 201 (Night) 0:36
3 ポケモンセンター(夜) Pokémon Center (Night) 1:29
4 Wi-Fi通信 Wi-Fi Communication 0:20
5 マサゴタウン(夜) Masago Town (Night) 1:03
6 コウキ Kouki 0:53
7 コトブキシティ Kouki City 0:52
8 テレビきょく Television Station 1:04
9 GTS 0:48
10 なみのり Surf 1:28
11 ミオシティ(夜) Mio City (Night) 1:29
12 わざ忘れ Forget a Skill 0:05
13 203ばんどうろ(夜) Route 203 (Night) 1:38
14 視線!からておう Look! Karate King 0:17
15 クロガネシティ(夜) Kurogane City (Night) 0:49
16 205ばんどうろ(夜) Route 205 (Night) 0:54
17 視線!ふなのり Look! Sailor 0:40
18 ハクタイシティ(夜) Hakutai City (Night) 1:41
19 ちかつうろ Underground Passage 1:24
20 ちかでハタをとった! Capture the Flag Underground! 0:56
21 視線!アロマなおねえさん Look! Aroma Lady! 0:20
22 ソノオタウン(夜) Sonō Town (Night) 1:17
23 もりのようかん Forest Hotel 1:48
24 ズイタウン(夜) Zui Town (Night) 1:00
25 だいしつげん Great Marsh 0:59
26 206ばんどうろ(夜) Route 206 (Night) 0:48
27 視線!ポケモンコレクター Look! Pokémon Collector 0:28
28 トバリシティ(夜) Tobari City (Night) 1:36
29 ゲームコーナー Game Corner 1:24
30 スロット当たり Slot Success 0:19
31 スロット大当たり Jackpot! 0:17
32 視線!ギャンブラー Look! 0:29
33 209ばんどうろ(夜) Route 209 (Night) 1:21
34 キッサキシティ(夜) Kissaki City (Night) 1:56
35 216ばんどうろ(夜) Route 216 (Night) 1:52
36 みずうみのくうどう Lake Cave 1:10
37 戦闘!ユクシー・エムリット・アグノム Battle! Agunomu, Emuritto, and Yukushi 1:56
38 210ばんどうろ(夜) Route 210 (Night) 1:19
39 ポケトレで発見! Found Something with Poketore! 0:24
40 ナギサシティ(夜) Nagisa City (Night) 1:32
41 視線!げいじゅつか Look! Artist 0:38
42 ふれあいひろば Event Plaza 1:00
43 アクセサリーゲット Get Accessory 0:04
44 ヨスガシティ(夜) Yosuga City (Night) 1:13
45 コンテスト会場 Contest Arena 0:34
46 ポフィン Poffin 0:36
47 スーパーコンテンスト! Super Contest! 0:54
48 コンテスト!ドレスアップ Contest! Dress Up 1:02
49 ダンス かんたん Simple Dance 1:23
50 ダンス むずかしい Difficult Dance 1:22
51 コンテスト!結果発表 Contest Results 0:20
52 コンテスト優勝! Winning the Contest! 0:20
53 228ばんどうろ(夜) Route 228 (Night) 0:53
54 リッシこのほとり(夜) Risshi Area (Night) 1:30
55 ファイトエリア(夜) Fight Area (Night) 1:07
56 バトルタワー Battle Tower 1:05
57 225ばんどうろ(夜) Route 225 (Night) 1:23
58 ハードマウンテン Hard Mountain 1:16
59 戦闘!伝説のポケモン Battle! Legendary Pokémon 1:07
60 ふしぎなおくりもの Mystery Gift 0:20
61 ポケモンリーグ(夜) Pokémon League (Night) 1:22
62 決戦!ポケモンリーグ Decisive Battle! Pokémon League 1:22
63 四天王登場! Enter the Elite Four! 0:23
64 戦闘!四天王 Battle! Elite Four 1:38
65 四天王に勝利! Elite Four Defeated! 0:19
66 チャンピオン シロナ Champion Shirona 0:44
67 戦闘!チャンピオン Battle! Champion 1:31
68 チャンピオンに勝利! Champion Defeated! 0:40
69 栄光の部屋 Hall of Fame 1:14
70 殿堂入りおめでとう! Congratulations on Your Induction! 0:47
71 エンディング Ending 4:37

From Wikipedia, the free encyclopedia

[edit] Reception

pokemon rules the net




review on pokemon movie rise of darkrai

In the movie rise of darkrie three lengdendary pokemon star in it. Darkrai, Palkia, and Dialga. Darkrai has the abilty to put poeple to sleep and give them nigtmeres. Everyone thinks Darkrai is evil but in the end it shows darkrai is just trying to pertect the ones it loves from harm when he disapers at the end. In the very end darkrai apers again. All though the movie Pilkia the king of space and Dialga king of time are battling. They get ride of Darkrai.

Star wars history

SettingThe events depicted in Star Wars media take place in a fictional galaxy. Many species of alien creatures (often humanoid) are depicted. Robotic droids are also commonplace and are generally built to serve their owners. Space travel is common, and many planets in the galaxy are members of a Galactic Republic, later reorganized as the Galactic Empire.
One of the prominent elements of Star Wars is the “Force”, which is an omnipresent form of energy which can be harnessed by those with that ability. It is described in the first produced film as “an energy field created by all living things [that] surrounds us, penetrates us, [and] binds the galaxy together.”[2] The Force allows users to perform a variety of supernatural feats (such as telekinesis, clairvoyance, precognition, and mind control) and also can amplify certain physical traits, such as speed and reflexes; these abilities can vary from user to user and can be improved through training. While the Force can be used for good, it has a dark side that, when pursued, imbues users with hatred, aggression, and malevolence. The six films feature the Jedi, who use the Force for good, and the Sith, who use the dark side for evil in an attempt to take over the galaxy. In the Expanded Universe many dark side users are Dark Jedi rather than Sith, mainly because of the Rule of Two (see Sith Origin).[2][3][4][5][6][7]
Feature filmsThe franchise began with the film Star Wars, released on May 25, 1977. This was followed by two sequels; The Empire Strikes Back, released on May 21, 1980, and Return of the Jedi, released on May 25, 1983. The first film in the franchise was simply titled Star Wars, but later had the subtitle Episode IV: A New Hope added to distinguish it from its sequels and prequels.[8] The opening crawl of the sequels disclosed that they were numbered as “Episode V” and “Episode VI” respectively, though the films were generally advertised solely under their subtitles. Once Star Wars became a success and sequels were realized, Lucas numbered the initial film as “Episode IV” and gave it the subtitle A New Hope when the film was re-released in 1981.[2][6][7]
In 1997, to correspond with the twentieth anniversary of the release of Star Wars, Lucas released “Special Editions” of the three films to theaters. The re-releases featured alterations to the original films, primarily motivated by the improvement of CGI and other special effects technologies, which allowed visuals that were not possible to achieve at the time of the original filmmaking. Lucas continued to make changes to the original trilogy for subsequent releases, such as the first ever DVD release of the trilogy on September 21, 2004.[9]
More than two decades after the release of the original film, the film series continued with the long-awaited prequel trilogy; consisting of Episode I: The Phantom Menace, released on May 19, 1999, Episode II: Attack of the Clones, released on May 16, 2002, and Episode III: Revenge of the Sith, released on May 19, 2005.[10]
Plot overviewThe prequel trilogy follows the upbringing of Anakin Skywalker, who is discovered by the Jedi Knight Qui-Gon Jinn. He is believed to be the “Chosen One” foretold by Jedi prophecy to bring balance to the Force. The Jedi Council, led by Yoda, sense that his future is clouded with fear, but reluctantly allows Qui-Gon’s apprentice Obi-Wan Kenobi to train Anakin after Qui-Gon is killed by the Sith Lord Darth Maul. At the same time, the planet Naboo is under attack, and its ruler, Queen Padmé Amidala, seeks the assistance of the Jedi to repel the attack. The Sith Lord Darth Sidious secretly planned the attack to give his alias, Senator Palpatine, a pretense to overthrow the Supreme Chancellor of the Galactic Republic.[3] The remainder of the prequel trilogy chronicles Anakin’s fall to the dark side, as Sidious attempts to create an army to defeat the Jedi and lure Anakin to be his apprentice.[4] Anakin and Padmé fall in love and secretly wed, and eventually Padme becomes pregnant. Anakin soon succumbs to his anger, becoming the Sith Lord Darth Vader. While Sidious re-organizes the Republic into the Galactic Empire, Vader participates in the extermination of the Jedi Order, culminating in a lightsaber battle between him and Obi-Wan. After defeating his former apprentice, Obi-Wan leaves Vader for dead. However, Sidious arrives shortly after to save him and put him into a suit of black armor that keeps him alive. At the same time, Padmé dies while giving birth to twins. The twins are hidden from Vader and are not told who their true parents are.[5]
Tatooine has two suns, as it is in a binary star system. This shot from A New Hope remains one of the most famous scenes of the entire saga.[11]The original trilogy begins 19 years later as Vader nears completion of the massive Death Star space station which will allow him and Sidious, now the Emperor, to crush the rebellion which has formed against the evil empire. He captures Princess Leia Organa who has stolen the plans to the Death Star and hidden them in droid R2-D2. R2-D2, along with his counterpart C-3PO, escape to the planet Tatooine. There, the droids are purchased by Luke Skywalker, son of Anakin, and his step-uncle and aunt. While Luke is cleaning R2-D2, he accidentally triggers a message put into the robot by Leia, who asks for assistance from Obi-Wan. Luke later assists the droids in finding the Jedi Knight, who is now passing as an old hermit under the alias Ben Kenobi. Obi-Wan tells Luke of his father’s greatness, but says that he was killed by Vader.[12] Obi-Wan and Luke hire the Corellian space pilot and smuggler Han Solo and his Wookiee co-pilot Chewbacca to take them to the rebels. Obi-Wan begins to teach Luke about the Force, but allows himself to be killed in a showdown with Vader during the rescue of Leia. His sacrifice allows the group to escape with the plans that allow the rebels to destroy the Death Star.[2]
Vader continues to hunt down the rebels, and begins building a second Death Star. Luke travels to find Yoda to become trained as a Jedi, but is interrupted when Vader lures him into a trap by capturing Han and the others. Vader reveals that he is Luke’s father and attempts to turn him to the dark side.[6] Luke escapes, and returns to his training with Yoda. He learns that he must face his father before he can become a Jedi, and that Leia is his twin sister. As the rebels attack the second Death Star, Luke confronts Vader under the watch of the Emperor. Instead of convincing Luke to join the dark side, the young Jedi defeats Vader in a lightsaber duel and is able to convince him that there is still some good in him. Vader kills the Emperor before succumbing to his own injuries, and the second Death Star is destroyed, restoring freedom to the galaxy.[7]
ThemesSee also: Philosophy and religion in Star Wars and The Force (Star Wars)Star Wars features elements such as (Jedi) knights, witches, and princesses that are related to archetypes of the fantasy genre.[13] The Star Wars world, unlike science-fiction and fantasy films that featured sleek and futuristic settings, was portrayed as dirty and grimy. Lucas’ vision of a “used universe” was further popularized in the science fiction-horror films Alien,[14] which was set on a dirty space freighter; Mad Max 2, which is set in a post-apocalyptic desert; and Blade Runner, which is set in a crumbling, dirty city of the future. Lucas made a conscious effort to parallel scenes and dialogue between films, and especially to parallel the journeys of Luke Skywalker with that of his father Anakin when making the prequels.[3]
Technical informationAll six films of the Star Wars series were shot in an aspect ratio of 2.35:1. The original trilogy was shot with anamorphic lenses. Episodes IV and V were shot in Panavision, while Episode VI was shot in Joe Dunton Camera (JDC) scope. Episode I was shot with Hawk anamorphic lenses on Arriflex cameras, and Episodes II and III were shot with Sony’s CineAlta high-definition digital cameras.[15] Lucas hired Ben Burtt to oversee the sound effects on A New Hope.
Burtt’s accomplishment was such that the Academy of Motion Picture Arts and Sciences presented him with a Special Achievement Award because it had no award at the time for the work he had done.[16] Lucasfilm developed the THX sound reproduction standard for Return of the Jedi.[17] The scores for the six Star Wars films were composed by John Williams. Lucas’ design for Star Wars involved a grand musical sound, with leitmotifs for different characters and important concepts. Williams’ Star Wars title theme has become one of the most famous and well-known musical compositions in modern music history.[18]
The technical lightsaber choreography for the original trilogy was developed by Hollywood sword-master Bob Anderson. Anderson trained Mark Hamill and performed all the sword stunts as Darth Vader during the lightsaber duels wearing the Vader costume. Bob Anderson’s role in the original Star Wars trilogy was highlighted in the film Reclaiming The Blade where he shares his experiences as the fight choreographer developing the lightsaber techniques for the movies.[19]
Production history
Original trilogy
George Lucas, the creator of Star WarsIn 1971, Universal Studios agreed to make American Graffiti and Star Wars in a two-picture contract, although Star Wars was later rejected in its early concept stages. American Graffiti was completed in 1973 and, a few months later, Lucas wrote a short summary called “The Journal of the Whills”, which told the tale of the training of apprentice C.J. Thorpe as a “Jedi-Bendu” space commando by the legendary Mace Windy.[20] Frustrated that his story was too difficult to understand, Lucas then wrote a 13-page treatment called The Star Wars, which was a loose remake of Akira Kurosawa’s The Hidden Fortress.[21] By 1974, he had expanded the treatment into a rough draft screenplay, adding elements such as the Sith, the Death Star, and a young boy as the protagonist named Annikin Starkiller. For the second draft, Lucas made heavy simplifications, and also introduced the young hero on a farm as Luke. Annikin became Luke’s father, a wise Jedi knight. The “Force” was also introduced as a supernatural power. The next draft removed the father character and replaced him with a substitute named Ben Kenobi, and in 1976 a fourth draft had been prepared for principal photography. The film was titled Adventures of Luke Starkiller, as taken from the Journal of the Whills, Saga I: The Star Wars. During production, Lucas changed Luke’s name to Skywalker and altered the title to simply The Star Wars and finally Star Wars.[22]
At that point, Lucas was not expecting the film to become part of a series. The fourth draft of the script underwent subtle changes that made it more satisfying as a self-contained film, ending with the destruction of the Empire itself by way of destroying the Death Star. However, Lucas had previously conceived of the film as the first in a series of adventures. Later, he realised the film would not in fact be the first in the sequence, but a film in the second trilogy in the saga. This is stated explicitly in George Lucas’ preface to the 1994 reissue of Splinter of the Mind’s Eye:
It wasn’t long after I began writing Star Wars that I realized the story was more than a single film could hold. As the saga of the Skywalkers and Jedi Knights unfolded, I began to see it as a tale that could take at last nine films to tell—three trilogies—and I realized, in making my way through the back story and after story, that I was really setting out to write the middle story.
The second draft contained a teaser for a never-made sequel about “The Princess of Ondos,” and by the time of the third draft some months later Lucas had negotiated a contract that gave him rights to make two sequels. Not long after, Lucas met with author Alan Dean Foster, and hired him to write these two sequels as novels.[23] The intention was that if Star Wars were successful, Lucas could adapt the novels into screenplays.[24] He had also by that point developed a fairly elaborate backstory to aid his writing process.[25]
When Star Wars proved successful, Lucas decided to use the film as the basis for an elaborate serial, although at one point he considered walking away from the series altogether.[26] However, Lucas wanted to create an independent filmmaking center—what would become Skywalker Ranch—and saw an opportunity to use the series as a financing agent.[27] Alan Dean Foster had already begun writing the first sequel novel, but Lucas decided to abandon his plan to adapt Foster’s work; the book was released as Splinter of the Mind’s Eye the next year. At first Lucas envisioned a series of films with no set number of entries, like the James Bond series. In an interview with Rolling Stone in August 1977, he said that he wanted his friends to each take a turn at directing the films and giving unique interpretations on the series. He also said that the backstory where Darth Vader turns to the dark side, kills Luke’s father and fights Ben Kenobi on a volcano as the Galactic Republic falls would make an excellent sequel.
Later that year, Lucas hired science fiction author Leigh Brackett to write Star Wars II with him. They held story conferences and by late November 1977, Lucas had produced a handwritten treatment called The Empire Strikes Back. The treatment is very similar to the final film except that Darth Vader does not reveal he is Luke’s father. In the first draft that Brackett would write from this, Luke’s father appears as a ghost to instruct Luke.[28]
Brackett finished her first draft in early 1978; Lucas has said he was disappointed with it, but before he could discuss it with her, she died from cancer.[29] With no writer available, Lucas had to write his next draft himself. It was this draft in which Lucas first made use of the “Episode” numbering for the films; Empire Strikes Back was listed as Episode II.[30] As Michael Kaminski argues in The Secret History of Star Wars, the disappointment with the first draft probably made Lucas consider different directions in which to take the story.[31] He made use of a new plot twist: Darth Vader claims to be Luke’s father. According to Lucas, he found this draft enjoyable to write, as opposed to the year-long struggles writing the first film, and quickly wrote two more drafts,[32] both in April 1978. He also took the script to a darker extreme by having Han Solo become imprisoned in carbonite and left in limbo.[6]
This new story point of Darth Vader being Luke’s father had drastic effects on the series. Michael Kaminski argues in his book that it is unlikely that the plot point had ever seriously been considered or even conceived of before 1978, and that the first film was clearly operating under an alternate storyline where Vader was separate from Luke’s father;[33] there is not a single reference to this plot point before 1978. After writing the second and third drafts of Empire Strikes Back in which the point was introduced, Lucas reviewed the new backstory he had created: Anakin Skywalker was Ben Kenobi’s brilliant student; he had a child called Luke but was swayed to the dark side by Emperor Palpatine (who became a Sith and not simply a politician). Anakin battled Ben Kenobi on the site of a volcano and was wounded, but then resurrected as Darth Vader. Meanwhile Kenobi hid Luke on Tatooine while the Republic became the Empire and Vader hunted down the Jedi knights.[34]
With this new backstory in place, Lucas decided that the series would be a trilogy, changing Empire Strikes Back from Episode II to Episode V in the next draft.[35] Lawrence Kasdan, who had just completed writing Raiders of the Lost Ark, was then hired to write the next drafts, and was given additional input from director Irvin Kershner. Kasdan, Kershner, and producer Gary Kurtz saw the film as a more serious and adult film, which was helped by the new, darker storyline, and developed the series from the light adventure roots of the first film.[36]
By the time he began writing Episode VI in 1981 (then titled Revenge of the Jedi), much had changed. Making Empire Strikes Back was stressful and costly, and Lucas’ personal life was disintegrating. Burnt out, and not wanting to make any more Star Wars films, he vowed that he was done with the series in a May 1983 interview with Time magazine. Lucas’ 1981 rough drafts had Darth Vader competing with the Emperor for possession of Luke—and in the second script, the “revised rough draft,” Vader became a sympathetic character. Lawrence Kasdan was hired to take over once again and, in these final drafts, Vader was explicitly redeemed and finally unmasked. This change in character would provide a springboard to the “Tragedy of Darth Vader” storyline that underlies the prequels.[37]
Prequel trilogyAfter losing much of his fortune in a divorce settlement in 1987, Lucas had no desire to return to Star Wars, and had unofficially canceled his sequel trilogy by the time of Return of the Jedi.[38] However the prequels, which were quite developed, continued to fascinate him. After Star Wars became popular once again, in the wake of Dark Horse’s comic line and Timothy Zahn’s trilogy of novels, Lucas saw that there was still a large audience. His children had begun to grow older, and with the explosion of CGI technology he was now considering returning to directing.[39] By 1993 it was announced, in Variety among other sources, that he would be making the prequels. He began outlining the story, now indicating that Anakin Skywalker would be the protagonist rather than Ben Kenobi, and that the series would be a tragic one examining Anakin’s transformation to evil. Lucas also began to change how the prequels would exist relative to the originals; at first they were supposed to be a “filling-in” of history, backstory, existing parallel or tangential to the originals, but now he saw that they could form the beginning of one long story that started with Anakin’s childhood and ended with his death. This was the final step towards turning the franchise into a “Saga”.[40]
In 1994, Lucas began writing the first screenplay titled Episode I: The Beginning. Following the release of that film, Lucas announced that he would also be directing the next two, and began working on Episode II at that time.[41] The first draft of Episode II was completed just weeks before principal photography, and Lucas hired Jonathan Hales, a writer from The Young Indiana Jones Chronicles, to polish it up.[42] Unsure of a title, Lucas had jokingly called the film “Jar Jar’s Great Adventure.”[43] In writing The Empire Strikes Back, Lucas initially decided that Lando Calrissian was a clone and came from a planet of clones which caused the “Clone Wars” mentioned by Kenobi in A New Hope;[44][45] he later came up with an alternate concept of an army of clone shocktroopers from a remote planet which attacked the Republic and were repelled by the Jedi knights.[46] The basic elements of that backstory became the plot basis for Episode II, with the new wrinkle added that the entire event was personal manipulation of Palpatine’s.[4]
Lucas began working on Episode III even before Attack of the Clones was released, offering concept artists that the film would open with a montage of seven Clone War battles.[47] As he reviewed the storyline that summer, however, he says he radically re-organized the plot.[48] Michael Kaminski, in The Secret History of Star Wars, offers evidence that issues in Anakin’s fall to the dark side prompted Lucas to make massive story changes, first revising the opening sequence to have Palpatine kidnapped and Dooku killed by Anakin as the first act in the latter’s turn towards the dark side.[49] After principal photography was complete in 2003, Lucas made even more massive changes in Anakin’s character, re-writing his entire turn to the dark side; he would now turn primarily in a quest to save Padme from death, rather than the previous version in which that reason was one of several, including that he genuinely believed that the Jedi were evil and plotting to take over the Republic. This fundamental re-write was accomplished both through editing the principal footage, and new and revised scenes filmed during pick-ups in 2004.[50]
Lucas often exaggerated the amount of material he wrote for the series; much of it stemmed from the post–1978 period when the series grew into a phenomenon. Michael Kaminski explained that these exaggerations were both a publicity and security measure. Kaminski rationalized that since the series’ story radically changed throughout the years, it was always Lucas’ intention to change the original story retroactively because audiences would only view the material from his perspective.[5][51]
Future releasesAt a ShoWest convention in 2005, Lucas demonstrated new technology and stated that he planned to release the six films in a new 3-D film format, beginning with A New Hope in 2007.[52] However, by January 2007, Lucasfilm stated on StarWars.com that “there are no definitive plans or dates for releasing the Star Wars saga in 3-D.” At Celebration Europe in July 2007, Rick McCallum confirmed that Lucasfilm is “planning to take all six films and turn them into 3-D,” but they are “waiting for the companies out there that are developing this technology to bring it down to a cost level that makes it worthwhile for everybody”.[53] In July 2008 Jeffrey Katzenberg, the CEO of Dreamworks Animations, let it slip that George Lucas is to redo all six of the movies in 3D.[54]
Lucas has hinted in the past that he will release future, more definitive editions of the six Star Wars films on a next-generation home-video format.[55][56] There have been discussions that he will take this opportunity to make any final adjustments, changes, additions, and/or subtractions to his films for this final release. An altered clip from The Phantom Menace included in a featurette on the DVD release of Revenge of the Sith (in which a computer generated Yoda replaces the original puppet) appears to be a sign that the “archival” editions are indeed in the works.[57] Lucasfilm Vice President of Marketing Jim Ward confirmed that Lucasfilm is likely to do even more work on the films, stating “As the technology evolves and we get into a high-definition platform that is easily consumable by our customers, the situation is much better, but there will always be work to be done.”[58]
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